What am I doing wrong? Is there even a way to have both or do I have to always adjust the range levels manually to control Mario in tight situations? Thank you for you help.
Unfortunately neither worked, trying all the things I tried above.
#Logitech joystick sensitivity settings project64 software
Fortunately my game-pad profiler software allows both these options to be tried. Another I found said something along these same lines but it involved switching the right and left joysticks. I've tried experimenting with my settings for ailerons, rudder and elevator and haven't reached any real conclusions because the different planes react differently, and you adapt quickly to each one's idiosyncracies. Something about the d pad had the sensitivity options while the joystick did not. I'm interested in hearing fellow flightsimmers views on their joystick sensitivity settings. I even remember reading a post somewhere with a fellow having a similar problem and he fixed it by switching his d pad with his left joy stick. The desired effect I'm looking for is when I slightly press the analog stick Mario walks and when I press just a little further he walks a little faster and so on till Mario is running. Adjusting Deadzone like I said seems to have no effect on either range adjustments. For example In Mario 64, with range at 70% I can run but not walk and with it at 30% I can walk but not run. Adjusting the range really low does reduce the sensitivity, but only on one level. When we detect movement or button presses, the Controller Detected message will show. When you press a button or move an analog stick, the illustration above should light up or display the movement of your analog stick. But, as I progressed and started flying (mostly C152 and C172), I noticed that the yoke in the 3D cockpit was lagging behind the actual movement of the controller, so I put them ALL back to zerowhere I’ve had them in all recent previous sims. You can begin testing your controller or gamepad by pressing a button or moving one of the analog sticks on your gamepad. I tried the recommended Deadzone level of 10%, though. With this new version of MSFS, I’d originally tried to use sensitivity curves and dead zonesfiguring they might help. Just to be sure.Īdjusting the Deadzone doesn't seem to do anything. You will also see a 'sensitivity' slider. One is marked IN for input one marked OUT for output. At the bottom right of your screen you will see two horizontal bars. I even tried this with the "Real N64 Range" box Unchecked. To adjust the 'sensitivity' of your joystick (or any other axis) got to controls >axes tab (in cliffs of dover) Click on an axis. I tried adjusting the Deadzone and the Range to all sorts of configurations.
Anyways, I am trying to get my USB Logitech game-pad(Looks just like a PS1 remote) to work like it suppose to. Okay, I know this topics has been brought up many times, but I haven't found the answers I need after a week of searching via the Amazing Google.